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He's very much the pushover, and you shouldn't have any problems with him if you keep your distance. Wall Run to the other side, use the save point, and the get ready for another boss fight!Īs intimidating as he was in the fighting game, Goro's got nothing on you.
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However, this is where you two split up, as he chases Scorpion through a portal. Head for the exit, and Subby will once again assist you by creating a wall for you to run on. Then Sub-Zero will need some protection as he freezes the blood so that you can scale the wall. Throw enemies onto the wheel to cause the container to overflow. Inside, there's a giant spiked wheel that leads to a container of blood. When he freezes the door, use a Strong Attack to break it down. You'll cross the river of blood with him, and once you've done that, he'll open a door for you by freezing it. Once he gets some sense knocked into him, Sub-Zero will join your team. In fact, his combo breaker is more powerful than the rest because it damages and freezes you at the same time! Keep your distance with projectile attacks and you should be fine. As with the other Kombatants, he cannot be juggled for very long. Both do significant damage and can really rough you up for the rest of the level. Subby isn't so difficult, but he does have two fast moves that you have to watch out for, namely his ice blast and his slide. Head back and go through the gate, and you'll have to take on Sub-Zero! After everyone is dead, open the gate with the lever here. He will intermittently summon lightning to electrocute the pool of blood in this room, so all you need to do is throw them into the pool and Raiden will do the rest. The next room will be a little tricky, but it's good that you have the help of Raiden. Your progress is blocked by a huge pile of bodies, so simply slash through them with your weapon to go further. Long Jump across the gap, and then cross the bridge. It's locked, so use your Wall Climb ability to climb up to the second tier. Find a sharp bladed weapon, and then make your way to the gate on the other side of the area. These guys are extremely strong, but they're manageable if you've been upgrading your skills. In the Wasteland, you'll face off with the Red and Black Dragon Mercenaries, who are also fighting each other. Make your way up and you'll eventually come across a portal that will take you to the Wasteland. Head right and you'll find a place where you can Wall Run and Wall Jump. This will take you to the Foundry, but you can't access this part yet. It was a shame it was canceled.From the portal entrance, drop down and head left to the next portal. I was really looking forward to doing level design and construction for it. The game was codenamed Fire & Ice – as those two characters were to be the main characters. A few design docs were worked on, and a few characters were made in 3D – Scorpion and Subzero. Then we started work on TNA Wrestling.Ī prototype level was built, but that was it. Half the studio was laid off, and new management was brought in.
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I don’t have anything else to show you unfortunately. It was canceled within a few weeks of my arriving at Midway. “They actually started the early stages of that game, but they couldn’t do it in time and under budget, so the project was canceled and kind of went away.”Īlso, in august 2009 The Realm of Mortal Kombat fansite was able to get in contact with a former Paradox developer, that shared some more info and a level design concept for Shaolin Monks 2: It was gonna be a co-operative Scorpion and Sub-Zero game,” Boon said. “When they finished, the guys at Paradox were gonna do another one called Fire & Ice. A prototype was created for the Xbox 360, to test their new “next generation” graphic engine, but soon the project had to be canned, as revealed by Ed Boon to Game Informer: Mortal Kombat: Fire & Ice is the cancelled sequel to Mortal Kombat: Shaolin Monks, that was in development from late 2005 till early 2006 by Paradox (later renamed Midway Studios Los Angeles).